This past Tuesday, July 8th, Generation Z officially turned eight years old. It's hard to believe we have been online for so long. We survived InvisionFree, iPBfree, a two day outpost, Anime, Power Rangers, and the 90's. That last sentence looks really weird. Anyway, Generation Z is still alive and kicking.
I had to do some research to confirm that July 8 was actually our 8th anniversary. Currently listening to The Z Cast and the history of Generation Z was brought up, so I will try to include as much as I can about the history of the board.
Contrary to popular belief, the boards did not start on iPBfree, they were actually hosted by InvisionFree from July 6, 2006 to December 31, 2006. It was an Anime forum focused on mostly general discussion. I studied iPBfree since they were under new management and discovered there were several modifications to their software that I liked, so I decided to move us there. During the six months on InvisionFree, GZ only had 22 Members. Ryu Hardt was a Member at the time, but had very little interest in the board because he was admining a Dragon Ball Z forum, which is why I probably gave GZ the Anime theme to begin with.
After moving to iPBfree, we remained an Anime forum until the summer of 2007. Ryu and I were hanging out with Pumjetsu and Mighty Morphin Power Rangers came on and entertained us quite a bit. Shortly after, we decided to become a Power Ranger forum and invited Pumjetsu to the board. Later on one of our other friends joined as A-Man, because he was also entertained by the episodes we watched that night. Ryu was convinced that the Power Rangers would be a move in the right direction and left the Dragon Ball Z forum to fully help admin here.
iPBfree was a great move and we amounted 6,000+ Members while there. July 13, 2010 iPBfree pulled the plug on all boards without any notice. I actually had a pretty hard time contacting Ryu at work and giving him the news. I went back to InvisionFree and created a temporary outpost there called "ReGeneration Z". We started searching for a new host and stumbled upon JCInk very early in the morning of July 14, 2010. Working throughout the night, the board was up in the afternoon of July 15, 2010. The Power Ranger theme continued until April 23, 2011.
April 23, 2011 we believed the Power Ranger theme had run its course and became a 90's Nostalgia board. The Power Ranger forum continued being around until the most recent change this past month when we became a Nerd Culture board.
Weirdly enough, this coming Tuesday, July 15, the forums will have been hosted by JCInk for four years. It is definitely time for a celebration of sorts.
For now, that is all the history I can provide. I can try including more history in the future, but right now I am having horrible luck with technology. First my left click pad went out on my laptop in May and I thought an easy fix would be to buy a mouse. Somehow the left click on that is now going out on that as well, so I've been online using only shortcuts. I think I have reached my shortcut limit making this post. As soon as I purchase another mouse or something, I will probably be updating this post again.
Thank you to all the Members, past and present, who have made Generation Z what it is today. We would be nowhere without you. Happy 8th Birthday, Generation Z. It's party time!
Our friends over at Kanzenshuu have had people out at E3 taking in the gaming greatness and had a chance to stop by Bandai Namco for an interview with the company to get some quick impressions of the newly-announcedDragonBall: Xenoverse for the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.
The version of the game being shown is a very early prototype. Part of the company’s goal with the game is to bring in new stuff that has never been seen before in an “unparalleled DragonBall experience”. Some of these features will include destructible stages, lighting, and particle effects. There will be mid-battle expressions, as seen in one of the early screen shots with Super Saiyan Goku punching Freeza in the face, in very fast-paced battles that look and feel just like the anime.
The company hopes to incorporate fun-but-accessible controls, but goes on to explain that it is still a fighting game; chaining combos is still important. Transformations will be in real-time (and at least up the chain of power; they are unsure at this point about reverting back down), and are not set to be classified as separate characters.
The mysterious new character is still being held close to their chest, but the company does note that it is quite intentional that he seems to have features from many other, established characters in the series. The time machine, hourglass, and other features in these futuristic locales will all tie together.
The battles themselves feature free movement with a mix of ki-based attacks and hand-to-hand-combat. There is set to be more strategy such as being able to cancel out of super attacks and the ability to make your own combos. Super special attacks will be cinematic as we have seen before. A “strong” attack button can be held longer for an even stronger attack; other controls include a weaker attack button and a ki button, which should sound familiar to players of Dimps’ prior games, who the company explains really understands the franchise.
All versions of the game will share the same release date, which has not yet been announced, but is set to be revealed some time before the end of 2014.
The Electronic Entertainment Expo (E3) has been underway this past week and they've unveiled a new DragonBall video game; "DragonBall Xenoverse", formerly titled "DragonBall New Project".
The trailer for the game, already over-dubbed in English with narration from FUNimation voice actor/director Christopher Sabat, has been officially unveiled by Bandai Namco EU, showcasing several major battles from the “Z”-era of the story.
The trailer features an appearance by the still-mysterious-figure (wearing a cape, Capsule Corporation jacket, scouter, and sporting red hair) with additional narration:
A clock that once had stopped... will start to tick again.
The game is being developed by Dimps, the team behind the DragonBall Budokai series of games and will feature in-game transformations, move cancelling, expressive faces, and banter throughout the fight. It features a Budokai Tenkaichi style of gameplay. "Xenoverse" wil releae in 2015 for the PS3, PS4, XBox 360, and XBox One.
Stay tuned for more coverage of the game live from E3!